Of all the blogs in the all the world

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6,298 notes

hythmknwy:

what i say: i would like to see more diversity in the cast of video game protagonists. i would like games with the potential to cater to females and other ethnicities and sexualities who also make up the population of avid game fans. i would like to see myself in games, rather than what the gaming industry already has too much of, which is the straight white male with a little stubble

what they hear: I HAT E MEN FUCKING KI LL THEM ALL FUCKIN G WHITE MALES

(via living-in-a-fictitious-world)

Filed under yep queue

16,300 notes

bookshop:

dailydot:

Assassin’s Creed fail reveals how sexist animation standards are failing real women,
This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.
Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.
This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.
The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  
When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.
[READ MORE]
We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

i’m really happy with how this article and argument turned out and i hope you read it. thank you :)

bookshop:

dailydot:

Assassin’s Creed fail reveals how sexist animation standards are failing real women,

This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.

Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.

This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.

The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  

When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.

[READ MORE]

We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

i’m really happy with how this article and argument turned out and i hope you read it. thank you :)

Filed under queue